Computer science lesson plan
Class:3rd - Lesson:12 Real time program 1.

Purpose: Students learn to use and write computer code through games. Learn directions by code.org (arrows) (course A).

No. of Classes

One or two classes.(Teacher's decision).

Material Required

Code.org (Unplugged activity)Paper, Pencil or Pen.

Curriculum Content
  • 4.1) Grid activity(Direction)
  • Prior knowledge

    Students should be familiar with the use of mouse and keyboard.

    Exercise

    Exercise



      Exercise:1



    • Write the code way (arrows) to find the treasure / fruit in the maze game examples below
    • Example 1



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      Example 2



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    Exercise:2



    • Find the treasure in grid activity.
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    Exercise:3



    • Write the code way (arrows) to find the solution for the given cup activity.
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    Solutions



  • Link to view the solution for exercise-1.
  • Link to view the solution odt file for exercise-2.
  • Link to view the solution odt file for exercise-3.

  • Teacher Instruction
    1. Help the students, draw a grid on the floor or we can use paper to play.
    2. Help students to make moves using arrows, for the Smiley to reach to the fruit.
    3. Check if the students code (left/right/up/down arrows) works fine and reaches the final destination.
    4. Assist students remove any issues and fix them until their code works properly.
    5. Ensure that all students in the group understand directions and the entire exercise.
    6. Help students use different directions to reach the destination.